This one was requested by one of my loyal Patreon subscribers and discusses how I plan to implement a stage mechanic. While still keeping the metroidvania type of open exploration a game like this must have. Plus, I discuss player physics for horizontal and vertical movement, including showing off a bunch of footage inside as well from the engine!
If you want to support this project, have questions or want to make requests or suggestions, please go join my Patreon: www.patreon.com/sotnhacked
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Morell: For once I really can't wait to hear from you, Esco.
Oct 4, 2019 13:40:13 GMT -5
Esco: Sorry about the wait. I had been busy moving these last few weeks. I replied to you, Morell!
Oct 23, 2019 2:05:37 GMT -5
Morell: That's okay. Moving is exhausting. Glad to hear from you again.
Oct 23, 2019 10:49:03 GMT -5
Esco: A warm welcome goes out to Yarrmateys, also known as Serio! Creator of the amazing Castlevania Fighting Game in Mugen! Be sure to treat him with the same respect you all treat me with.
Oct 28, 2019 17:49:40 GMT -5
Morell: I welcome thee to this "batcave", Yarrmateys! Good to have another determined one here.
Oct 29, 2019 10:52:13 GMT -5