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Post by Esco on May 4, 2019 16:43:36 GMT -5
Ok, so as I move further with the project, I am seriously starting to consider smaller things like menus. First up, at the start screen, I plan to put in an options menu. I did have one in the original version of the hack for GM YEARS ago.... but it was very bare bones. And not very good IMO.
Now, I'm not looking for anything major here. But I would like something that would fit well into the game with the rest of the Castlevania aesthetics! I was thinking some kind of background image Castlevania related, followed by the text overlayed over it with various menu options. But that isn't much guidance honestly. Truth is, right now, I'm not sure how to set it up visually. Coding it is simple though, once I have the design layout.
This menu will be a place to set the default controls, video settings, sound levels, etc. There will also be options in each individual save file too. But this screen's settings will function as the default ones for each new file made.
I am just looking for a background, layout and text style that will work good together and fit well into SOTN.
Feel free to post any ideas below. Please include a concept picture with your post. Any suggestions that don't include this will be deleted.
EDIT: THIS HAS BEEN COMPLETED!
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Post by reapone on Jun 14, 2019 4:53:00 GMT -5
Not an options menu but an idea for a new pause menu, the slider on the right would have the options for relics, spells, familiars, equipment, and system. The character would show what's equipped and everything is pretty much on screen
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Post by francisco on Jun 17, 2019 12:32:53 GMT -5
So, for the Start Screen menu, maybe it would be a good idea to employ some of Kojima's art as a background. I think this one would suffice Main BackgroundI think some collision could be programmed so: 1 When clicking Alucard's face, a secondary menu for starting Alucard's Story Mode could be selected. 2 & 3 In the same way, clicking on Richter's and Maria's would do the equivalent. 4 Choosing Dracula's would pop up a Menu for the exit, an extra Mode, or whatever you had planned. 5Doing it with the castle on the Background would open the options menu. 6 And the exit would be done clicking on the skull on the lower part of the image. For each of the mini-menus relative to the main three characters, this format (consisting on the character's portrait encased on a framework) could be used (although no as half-assed as I've done it): Character Mini.menu ExampleFor the options Menu i think a format like the previous could be used, but with a small modification, mainly, using a "paper" texture that would go along with the character asigned for this menu, the Master Librarian. These are some of the materials I have gathered: Main Background ArtworkAlucard's Menu ArtworkMaria's Menu ArtworkRichter's Menu ArtworkMaster Librarian's Option Menu ArtworkFrameworkPaper Texture for Options MenuFont
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Post by Phantasmos on Jun 17, 2019 16:10:06 GMT -5
All of the links tell me error 404 page not found. Is that just me?
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.... nuff said!
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Post by Esco on Jun 17, 2019 18:49:22 GMT -5
All of the links tell me error 404 page not found. Is that just me? Nope. Broken links are broken.
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Post by francisco on Jun 18, 2019 4:35:51 GMT -5
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Post by reapone on Jun 19, 2019 16:31:58 GMT -5
I think I can incorporate something into that into my concept.
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.... nuff said!
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Post by Esco on Nov 24, 2019 20:41:21 GMT -5
Good question, Baphomet. I'm actually on the fence about the menus. I honestly feel like a mix of high and low res will be fine. On the other hand though, something that was done with just low res pixel art would probably work too. It all depends on the design and look. I will say that I don't think all hi-res would work good for a game like this.
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Morell
Bone Pillar
the blood is the life
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Post by Morell on Nov 25, 2019 4:34:25 GMT -5
And here i thought that it is inside of the crypt at the main background, lol! But this makes sense too. To me it seems like under the paws are edges of the bat wings, not body of the wolf. Do you see it too?
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Bone Pillar
the blood is the life
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Post by Morell on Dec 4, 2019 13:00:46 GMT -5
Just a note to the fonts... old games, newer than DOS but to old to use their own fonts used sprite (picture with alphabet, having alpha or then rather pink or green for transparency channel) used as a font.
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Post by Esco on Dec 4, 2019 15:57:17 GMT -5
This thread is getting interesting.......
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Post by fanofdracula on Dec 4, 2019 23:55:00 GMT -5
hey hello Esco, sorry for posting this here, but I don't think a new thread is needed for this and the thread where I had previously commented is closed, so well, i post here, advance it to the minute 1:05:48 and you'll see the boss you wanted , although I do not know if you had already achieved it, this guy Julian was in the project of LasLunder and it seems that it was canceled and the source is open I think, also only as a idea could you put the fake trio as playable, greetings.
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the blood is the life
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Post by Morell on Dec 7, 2019 3:45:46 GMT -5
Alucarú?
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the blood is the life
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the blood is the life
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Post by Morell on Dec 8, 2019 6:24:29 GMT -5
I'm not entirely sure about main menu text. Maybe it is because of the shadow cast so far, or that it is too perfect compare to everything else being little pixel-art. But on the other hand it looks also perfectly making sense, the game is combination of ancient and modern after all, so it might no problem stay it as it is on this concept. As I said not sure... but I love it.
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.... nuff said!
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Post by Esco on Dec 9, 2019 19:03:38 GMT -5
This is a pretty good little concept menu. Though I can say that it makes no sense to have the words Main Menu use a hi-res font, while the rest uses low res pixels. I'm also not a big fan of the background as is. The rest though, I think is pretty damn good so far. BTW: Your $ sign is reversed.
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