bman
Skeleton
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Post by bman on Mar 26, 2019 20:51:01 GMT -5
Apparently a werewolf will be an endgame boss, this is my take on how it might go down. Basic idea: the werewolf starts out as a human, and as the boss fight progresses and it loses health it turns more and more animalistic, eventually into a wolf, think Garou forms from White Wolf Games: The human form would fight almost like a doppelganger, utilizing a dagger/blade to poke at you while steering clear from your attacks, the "man-wolf" form would be a sped up version of the former, and the "werewolf" form is when it starts using different attacks: Rush: the werewolf rushes around from the left to the right room in sort of arcs, trying to slash you: If Alucard is above the wolf during a rush, it'll jump up vertically quickly and deal a heavy blow. Leap: If Alucard (blue circle) is in the air, it'll leap all the way in the air to catch him. Obviously, it's rare that Alucard is still in the air by the time it begins its leap, so if, during a leap, Alucard is under the werewolf, it'll interrupt its leap and stomp straight down. More attacks could be thought up aside from these, they're all I can think for now. The wolf form could be analogous to Alucard's wolf form, and fight similarly to how he would like that. Appearance: pretty straight forward, I DID make a sprite for this though, showing one way it might look. Hope you like these ideas.
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Post by Phantasmos on Mar 26, 2019 21:33:42 GMT -5
Werewolf an endgame boss?
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bman
Skeleton
Posts: 13
inherit
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Sept 2, 2020 17:29:41 GMT -5
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bman
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Mar 25, 2019 22:25:49 GMT -5
March 2019
bman
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Post by bman on Mar 27, 2019 15:35:37 GMT -5
Yeah, it was mentioned, werewolves appear in the colosseum although they're not very threatening so I thought this up.
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Mar 22, 2024 17:19:56 GMT -5
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Esco
.... nuff said!
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Post by Esco on Mar 27, 2019 17:29:45 GMT -5
I do like the attack ideas above.... but do NOT just make stuff up. I never said anywhere that the werewolf will be an endgame boss.
What attack ideas can you come up with for Malphas (karasuman)?
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bman
Skeleton
Posts: 13
inherit
60
0
Sept 2, 2020 17:29:41 GMT -5
9
bman
13
Mar 25, 2019 22:25:49 GMT -5
March 2019
bman
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Post by bman on Mar 27, 2019 17:49:35 GMT -5
Now THAT is a really neat idea. And I like the design too. Though I would replace the werewolf with the skeleton knight since he is the mid-boss I have already chosen. The werewolf is a boss from much later in the game. I could put the room above at the end of the chapel area leading out to the town. I really like this. Do you have any interest in developing any concept info for the chapel/town further? I suppose I misread "later in the game" for endgame, woops. As for Karasuman, I'll design something and post it.
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