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Post by zerolegia on Jan 8, 2019 1:50:15 GMT -5
Castlevania has won the hearts of many gamers for various reasons. This forum itself is produced and made for those very people. That having been said, I think it may be helpful to create a general thread where our members can transcribe things they deem worthy of note, such as difficulty, game design, and anything else that stands out to them.
This is not only a fun way for us to discuss the games we've all come to love and enjoy, but maybe even a small peek into the needs and wants of the general fanbase that could even help the devs in various ways.
I, for example, was really introduced to Castlevania when I was young. It was Curse of Darkness on the PS2. It was a hell of an experience, as it was the first time I had played a game with such a setting. I remember being absolutely in love with the weapon crafting system. While it wasn't perfect, it created a fun way to get amazing (and sometimes funny) weapons over and over again, leaving you constantly able to branch out and upgrade with a little luck or a material grind session. Games where what you mostly do is fight tend to be more fun when you almost never run out of new weapons until the end. In same ways, you can even feel proud to use them. Anyone who's crafted the Laser Blade will understand just how infuriating getting the materials can be, but it's all worth it in the end. I think the ability to work a little hard for a payoff like that is well worth it.
That's just a little snippet of the many things I've loved about Castlevania over the years, but I think I've made this post long enough. Can't wait to hear how Castlevania made history in peoples lives!
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Post by clear on Jan 8, 2019 5:17:55 GMT -5
Awesome thread zerolegia Looking back, it seems both fortunate and a bit strange that CV2 was my intro Castlevania game. When I say CV2 I mean Castlevania 2 Simon's Quest for the NES, just in case it needs to be said. With Curse of the Moon and what it means to call a game a "Classicvania", CV2 was an odd one. Non-linear path, town citizens that clearly lie to the player, a day-night cycle... features that were unique for the most part compared to the rest of the NES releases, CV1 and CV3. One could say that CV2 helped pave the way towards SotN's existence, which by itself is wonderful. I would generally prefer CV3 for its refinement of CV1's elements with the addition of discrete path-branching points as a nod to CV2's seemingly daring non-linearity. And to add, CV3 was my second CV game, followed by CV1. I don't have too much nostalgia for CV1 as I do CV2, and even with that, I still love all of the NES games. At the time, and for some reason, I never got around to play another CV game until SotN and about a few years after its release. Trying to remember my initial impressions of SotN, I must have thought "is this what people like? The CV2 formula? I guess so...". By the time I bought my copy of SotN, I was under the impression that follow-up titles will embrace the CV3-style gameplay. But non-linearity had won over, and I have had no problem with that ever since. We were blessed with SotN along with the GBA and DS games as well that each undoubtedly contain in some degree that same SotN gameplay feel. Then came along Dracula X Chronicles for the PSP and my intro to Rondo of Blood. Now things started to make more sense as to how SotN came to be what it is. Later on I discovered Vampire Killer for the MSX. Castlevania 1 with keys? Unique!
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PitNata
Zombie
I am modding PS2 and the games here too!
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Post by PitNata on Jan 8, 2019 6:23:14 GMT -5
Oh, interesting....
I had my first meeting with the Castlevania, when i just was browsing some GBA titles throughout the game, and found the Aria of Sorrow. It was a side-scrolling RPG game, where you could do something, that i did found the same as i was playing Metroid: Fusion (i had the retail copy of the game, so it was no of surprise i picked that one up). The soul-collecting system was interesting, as you could fill out the bestiary with all the souls, and getting the best ending and a Chaos Ring (an accessory, which allows you to use MP infinitely) and of course, a good challenge for me.
I liked it, and completed it in all possible ways, and so wanted to find more of those kind of games. I saw other GBA titles before Aria of Sorrow, but did not found them all that interesting..... So i just then found that Playstation had one called: Symphony of the Night. Reading the reviews, gave me impression of a good game, and i wasn't mistaken; Huge castle, lot's of weapons, magic, familiars, soundtrack (The Lost Painting, my favorite among them), and an another castle to explore is something beyond what i've seen in all other RPG games.
I was a bit dissapointed kinda with the difficulty, because i found it easy once you go through inverted castle with all equipment, let alone, i got Crissaegrim first time, and witnessed how much broken this weapon is (Dracula melted in 2 minutes).
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Aether
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But enough talk! Ah-CHOO!
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Post by Aether on Feb 25, 2019 23:54:40 GMT -5
Castlevania has been a part of my life since I played SOTN when I was pretty little. My dad and I enjoy the hell out of it. (I admit we used to destroy this game with cheats just to see what it would be like. Don't judge. lol) I sucked horribly, of course, because I was a kid, but my lord it was fun. As I got older, I got a lot better at the game. Ultimately, I was able to beat it completely with 200.6%! It was great! Farming the different rare drops was fun too whenever you saw them drop, and yes I'm even talking about the incredibly game-breaking Crissaegrim (Valmanway?). Then, my pops found a copy of Aria and Dawn of Sorrow which are pretty close to the same feel as Symphony of the Night. I like how Aria did the whole "secret unlockable area" thing with the 3 specific souls. Dawn of Sorrow KINDA did it like that but it wasn't as cool as the Chaotic Realm. Either way, I enjoy the absolute HELL out of Castlevania and I always will. It's a part of my soul! This is why I'm psyched for SOTNH. I feel like SOTN needed a remake or remaster long before now, but the way I see it, it's better late than never. DEMO HYPE!!!
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Morell
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the blood is the life
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Post by Morell on May 25, 2019 13:24:01 GMT -5
Thinking about it... well, my true intro into Castlevania was in-game cinematics video from LOS2. I just had it playing as background noise for no other reason. I only registered somehow that there is fighting and blood and wasn't interested until almost the end, where Alucard appears on the scene. That bastard grabbed all my attention and almost instantly stole my heart. Looking after him on interned led me to SOTN. Dying in that game in less than a minute made me feel enthusiastic for a challenge. I love that game! Only small disappointment was that Dracula as final boss was very easy, while as the first enemy you encounter he is pretty tough and cool, including cool background music. Once I finished the game, which took me a lot of gaming time I got interested in other games of the series too. I still shake my head in disbelieve that for each game to be played on PC you need unique emulator. Now I finally found working one for SOTN older brother Dracula chronicles. (or which is the official name) But not that updated 2,5D version, I do not like that one much. I also couldn't resist getting update for Dawn of Sorrow, named Dawn of Symphony, replacing Soma with Alucard and rewriting the story. (and altered version still makes sense) It made game bit harder and not all edits are alright But it was still refreshing.
SOTN is still indeed the best one of them all, be it in game mechanics, perfectly playable character compare to the Belmonds with the whip in other games, beautiful art, or some excellent music tracks in soundtrack. Makes me very interested in SOTNH too. I believe that Esco will complete this glorious work. When person doesn't leave such project for so long time, it is unlikely that he will ever stop. It feels so good to know that I can look forward this SOTNH game. These games are now part of me, simply that.
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