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.... nuff said!
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Post by Esco on Jul 29, 2020 4:01:03 GMT -5
When I mentioned disintegration I was referring to something like this (which seems to be used but without the bright blue effect):
Of course, there are many ways to go about this. This is just one possible suggestion. Hope this helps.
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Morell
Bone Pillar
the blood is the life
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Post by Morell on Aug 1, 2020 3:11:34 GMT -5
hmmmm, problem with these effects is that they are material attached. There are 8 various materials attached to the castle object and there is no support for multiple materials on one mesh. Even in parts there are multiple used on some and if I had to make material for each part to dissolve, I would end with 500+ node trees, each with maybe 100MB of memory usage, it goes up with every computation of effects, multiplied with the number of all parts that would have their extra node tree. (three trees at some cases) I can duplicate this effect, but I don't think that this specific one is usable for the castle. What is possible is putting a transparent plane above the castle, which would make parts invisible when they go through it, for it would block them from being seen. I can use wave effect so it won't be straight plane, but rather very wavy plane that makes part disappear little more like this effect. I was also thinking about post processing, making final frames transparent at the top side, but that would look so 2D, that it would not be nice.
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Morell
Bone Pillar
the blood is the life
Posts: 180
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Post by Morell on Aug 3, 2020 15:24:03 GMT -5
Railing is misbehaving, (fixed) also the building at the center front, but main tower is acting beautiful now. The building I would skip, because at that time there will be fade out. On that I might use this texture alpha manipulation. I also added simple fade out effect with the plane to see how it will work out. I don't think that deforming it is of much help here, it is far from the camera. I will use fadeout texture effect on the entire castle, but only on three materials, because the rest will be at the time so little present that it won't matter and post-processing fadeout will remove them. (by the way I was wrong, there are 15 materials on the castle, namely: Roof, wood, wall, wall2, pure black, windows, marble windows, clockbase, clockgold, pavement, doors, stairs, railing, railing2, transparent material) I want this "show" to be finished before I pick the two closeups. It will be far better to take them when I know what exactly will be on camera, and how to make camera act, if necessary, to pick very good closeups.
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Morell
Bone Pillar
the blood is the life
Posts: 180
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Post by Morell on Aug 8, 2020 4:15:44 GMT -5
Added closeups to see how they look. The light is all wrong on them, but that I will solve at the final, it's easy. Now I must see how this all looks together and whether it is good to go... except the clock-tower that misbehaves. (the clock) If I won't solve how to make it act better, I will remove the clock at the good time, giving it invisible material. I'm also not sure whether to remove the stairs to the Throne room or not at the right time, because it looks kind of good... (and I spared three days trying to improve it but this seems to be the best overall settings) Also added fade-out with simple effect, but only testing to see how it will remove the castle, the light will disappear in final when and how it is supposed to.
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.... nuff said!
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Post by Esco on Aug 13, 2020 18:39:04 GMT -5
It's coming along... but still looks too much like a 3d model coming apart. Not like a castle going to pieces like in the original. Way too much is left when it fades out at the end too. I recommend the same thing I've said many times now: put this up on a forum/site that specializes in 3D asking for feedback compared to the source material. They can give you the specifics on what is causing it to look off and how to improve it. Putting it here over and over to show your progress is great. But putting it up somewhere else as well that specializes in 3D animations, will definitely help you achieve the desired results 100 times better.
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the blood is the life
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Post by Morell on Aug 22, 2020 14:19:07 GMT -5
Yeah, you did, at least 50 times to me too. Anyway I found this simulation of building collapsing which I can copy relatively close on the castle. Cell fracture I already know, how to use.
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.... nuff said!
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Post by Esco on Aug 22, 2020 21:43:11 GMT -5
....... I think it was more like 60-70 times. Which is better than me just popping in and going "nope, still looks off." Which isn't really helpful. Neat effect. As long the castle doesn't come out looking like a bunch of jenga blocks coming apart like it does in the video perhaps it could work.
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the blood is the life
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Post by Morell on Sept 1, 2020 4:57:00 GMT -5
Long time no speak... I'm job hunting and finally there seem to be a chance for a good job with nice money, so wish me luck. I'm re-cutting the castle entirely right now, because the one object won't work for that effect. The windows won't be a problem anymore, which is excellent. I also did some first tests to get in touch with physics and to get them under control. I will be fishing in next too weeks so not much work will be done. But I should be able to complete the cutting and then do some playing with the castle. I know now how to keep pieces in one place and now I have to figure out how to make them move in groups so the castle doesn't fall apart all at once. Will keep you updated.
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Morell
Bone Pillar
the blood is the life
Posts: 180
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Post by Morell on Sept 6, 2020 12:01:13 GMT -5
A lot of textures and some meshes to edit, but I wanted to see if it is usable effect. I can speed it up, slow it down, distorting might be done. However parts colliding among themselves do not work for now, but the effect might go without that. No reason in optimizing the effect that gets off the table. It is in frames up to some time before second closeup, first whole effect from the distance and then first closeup frames to see the closeup.
I had to move the holiday to be later, I am dealing with doctors now (because of new job) and I might need a small surgery. But it should be all fine.
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.... nuff said!
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Post by Esco on Sept 7, 2020 10:17:47 GMT -5
Definitely better than the previous one! Most of the pieces will need to angle some as they are pulled into the sky and disintegrate too, but this looks better than the last few. Some parts fly up way too fast too. I'm also seeing some bright red areas appear underneath when pieces are ripping off the top of the castle too. Which looks odd since the bricks are grey. I'm not sure if this is a side effect of the model or just because this is still heavily WIP. So I wanted to mention it.
Surgery? Wow. Sorry to hear that. I hope things turn out ok. Congrats on the new job too!
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Bone Pillar
the blood is the life
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Post by Morell on Sept 8, 2020 10:03:40 GMT -5
Yes, some parts jump up, definitely the outer walls. But if it doesn't look too much as 3D model falling apart or bunch of jenga blocks, then it is good move forwards and I can start solving these bugs. Red parts are using stairs textures, as the cuts were textured automatically, so I have to change the assigned texture handy, but that's easy part. There will be probably the same errors on other parts of the castle too.
Oh, thanks.
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Morell
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the blood is the life
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Post by Morell on Sept 10, 2020 16:00:22 GMT -5
Oops, didn't see that I speeded it all up. Finished the animation sequence, at least building it. I'm considering slowing the animation, so the parts would go up slower, but maybe that might not be that good idea? The parts of main tower are still reddish and other parts have different wrong texturing/coloring... I also might move the camera on second closeup to take Clocktower more dominant on the screen. I tried to make stuff rotate, but this time force fields didn't help at all. SO I ended with slight explosion effect, when parts start to move, which sets some of them to rotate.
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Morell
Bone Pillar
the blood is the life
Posts: 180
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Post by Morell on Sept 27, 2020 11:57:07 GMT -5
Hello friends, I'm tried but fine. Doses of D vitamin and honey (neither prescribed by the doc) are slowly putting me back together, I probably won't need a surgery. Got back from the fishing holiday, which I enjoyed like heaven. I fixed most of the textures and now it is about details, move parts between 14 layers/groups so that there won't be on closeups any parts moving through each other and fix any still wrong textured parts. This in video is what I have done so far. I'm wondering if I did correct to put wood on the throne room part with the window, because parts with the roof would look weird with roof texture all around so I used wood, which seems logical and fine. I also noticed that there is visible line between the parts, a little like breaking, visible on parts that are close to the camera. I thought about it and I think that it is, despite unintentional, nice little detail, that makes sense. (also not sure how would I remove it) The attached cut out is from final size rendered frame, so exactly (missing light and particles of course) as it will look at the final. BTW: I'm considering if or not to put the scene with the castle on Sketchfab, where it woud be vissible something like this.Advantages: exploring the scene online Disadvantages: someone can rip and steal it (people like us can tell ) Attachments:
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.... nuff said!
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Post by Esco on Oct 2, 2020 3:21:31 GMT -5
Glad to hear you are doing better. You can place the video up somewhere that is private where only you can access it. And I'm very fine with that. But if any resources are released to the general public I will NOT be using them in the engine. As, like any other project, I want the assets to remain exclusive to it. Now if it is only viewable (I.E. like in a clip) and NOT downloadable/copyable in some way, then yes I recommended you do that months ago actually. So that you can then get more detailed feedback on any flaws you might get stuck on. But based on what you are saying above that doesn't seem to be the case. So I would say absolutely not if it can be ripped and stolen.
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Bone Pillar
the blood is the life
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Post by Morell on Oct 6, 2020 3:47:34 GMT -5
I understand that and I agree.
Alright, Here are two closeups, I fixed the textures and added small bouncing to some parts to cause some rotation. Stairs are not moving exactly as I wanted but looks good. Fixed the missing meshes of the stairs. I left some parts crossing each other at the beginning and at the end of the closeups because they won't be visible due to crossing of videos and are not visible at the main camera. If I missed any error and you spot it, let me know. Preview now is GSL render, which means that it is way easier one the bro told me about, it is made much faster than the final and excellent to see the animations. For this preview purpose it is excellent.
I'll do some last check ups on this falling apart and start work on particle emitters... I plan three of them - yellow sparkles/stars, white sparkles, debris and bones (especially at first closeup)... also wondering about particle emitter of pure black sparkles, coming from the castle buildings at the second closeup.
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View from camera 1 on entire animation. I'll give myself few hours and then check again if there is any mistake remaining.
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