Post by Esco on Jul 21, 2019 17:20:00 GMT -5
One of the things I have GREATLY wanted to expand upon is the lore for various monsters/enemies. As it stands now, compared to games like Dark Souls, Salt & Sanctuary, the original Devil May Cry, etc. the enemies in this series have always just had short and generic descriptions. Nothing really special that really makes you think of how god awful that creatures existence really is or what makes it unique in Castlevania's universe or why it does what it does.
So one of the things I decided to do was expand on this some. I don't want stuff that sounds toooooo fanboyish. But maybe some descriptions and ideas that really help to flesh out the enemies a bit more. This particular thread will be for any of the skeletons along with various undead. Note that this thread does NOT include things like ghosts and spirits in the list.
I also plan to implement something inspired by Devil May Cry 1. In that, as you see new enemy attacks and figure out their various quirks, more info about those things are revealed in the Bestiary. Along with possibly unlocking more lore itself as you kill greater numbers of that particular enemy in-game. Including things like HP, drops, weaknesses, etc..
Anyway, feel free to put all your ideas here related to the creatures listed below only (any others will be deleted). If I use anything significant that any of you come up with, I'll be happy to credit you for it in the engine as well. Depending on the success of this thread, I may choose to make more of these.
Enemies included here (if I forgot any from the categories above, let me know):
Edit: forgot the Scarecrows.
So one of the things I decided to do was expand on this some. I don't want stuff that sounds toooooo fanboyish. But maybe some descriptions and ideas that really help to flesh out the enemies a bit more. This particular thread will be for any of the skeletons along with various undead. Note that this thread does NOT include things like ghosts and spirits in the list.
I also plan to implement something inspired by Devil May Cry 1. In that, as you see new enemy attacks and figure out their various quirks, more info about those things are revealed in the Bestiary. Along with possibly unlocking more lore itself as you kill greater numbers of that particular enemy in-game. Including things like HP, drops, weaknesses, etc..
Anyway, feel free to put all your ideas here related to the creatures listed below only (any others will be deleted). If I use anything significant that any of you come up with, I'll be happy to credit you for it in the engine as well. Depending on the success of this thread, I may choose to make more of these.
Enemies included here (if I forgot any from the categories above, let me know):
- Skeleton (including clear and golden bones)
- Bone Scimitar
- Slinger
- Skeleton Dualist (formerly Blade Skeleton)
- Bone Halberd
- Skeleton Priest (carries the Bone Ark)
- Bone Ark
- Yorick
- Jack O' Bones
- Nova Skeleton
- Skeleton Farmer
- Zombie
- Bloody Zombie
- Skelerang
- Bone Musket
- Bone Archer
- Ape Skeleton
- Dhuron
- Flail Guard
- Blade Master
- Wereskeleton
- Ghoul (formerly flying zombie)
- Skeleton Frisky (formerly Skeleton Dancer)
- Stone Skull (both versions)
- Spittle Bone
- Bone Pillar
- Blood Skeleton
- Winged Guard
- Paranthropus
Edit: forgot the Scarecrows.