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Post by Esco on Jan 6, 2019 15:17:39 GMT -5
What's poppin, mi gente. Just like I said in the video, I'm seeking some ideas and community input for the first new stage I have planned for the demo: the graveyard! Please note: this thread is ONLY for ideas and suggestions for this stage and no others. (Credit for this concept image goes to my Artist) This is a stage that was heavily inspired by Castlevania III, Simon's quest and Rondo of Blood for me. In that I envision the stage flow going like this: - Al busts out of his crypt:
- Followed by him traversing a graveyard of sorts with his sword and equips, until he reaches a church where outside death steals his items
- By the church door he finds a solider with a short sword lying by him, then traverses up thru the church. Which leads out of a door into the town of Aljiba.
- The town would still be heavily ruined after the events of rondo. He would traverse it, traveling via doors into several houses in the process.
- He eventually gets out of town back into a short graveyard with a mausoleum (similar to the one midway thru the first stage of lecarde chronicles) leading to the boss battle
The stage would in total length be about 4-5 minutes long with about a 2 minute boss fight. Enemy wise I'm thinking skeletons, zombies, tombstones, zombie hands, thornweeds, bone scimitars, a few ravens (for decor in the graveyard only), bats, ape skeletons hurling barrels in town, maybe a few new cultist enemies in town too. Potentially as a mid boss: the skeleton knight from CV3. I want to keep the enemies basic here as it is just the first stage. Maybe some scarecrows and bone pillars too. At the moment, between spriting things for the wolf needed for when it is on slopes, my current artist is also creating objects for new the stage itself. We have a number of objects for the graveyard included tons of gravestones, a few dead trees, some ground variety tiles for dirt, the sky, fog, and a few collapsing spike pits. However, we could still use lots of ideas for what else to put into the graveyard and mausoleum. Along with stuff for the church and the town itself. One person on youtube mentioned something similar to the goonies II where doors interconnect between 2 sides of a stage and you have to traverse them to get thru it. This would be good for part of the town here to add more depth to it I think and ideas like this are what I am looking for. Along with any ideas for room layouts like (as a very rough example) this sketch: Anyway, that's my take on it. But what would you all like to see in this stage? How should enemies be positioned in it? What kind of hazards should it have? Feel free to put any and all fan ideas for this stage here. The best ones will be used and I will happily credit anyone for their input as well.
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Post by clear on Jan 6, 2019 18:08:58 GMT -5
Here are my ideas at the moment:
++ Put in a small healing spring a la Kid Icarus, just to show that something like this can be done in this engine.
++ Gravestones that look like gravestones but are actually disguised demon wolves waiting for the right opportunity. Once it is approached from a close distance, the "gravestone" will change form into a grey-colored wolf and attack.
++ Include a short river area where the familiar jumping Fishmen jump onto surfaces above the water they came from. After traversing through and back onto ground, surprise the player with a mummy that leaps out of the ground in a similar way as the fishman!
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Post by mgfcortez on Jan 7, 2019 0:29:54 GMT -5
i don't have no stage ideas but, if you want to have skull knight as the boss. I think it would be very cool if you get your spriter to make a set of the one sprite Thaddeus made. his version he made back in the day was really good. he was the greatest spriter I ever seen, but think you have a good spriter now that might be up to making more of it. haven't seen one as good as Thaddeus's one here is the image I saved from way back.
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Post by Phantasmos on Jan 7, 2019 3:45:20 GMT -5
Maybe a NPC that says something, like a riddle or a hint and far later in the game you have to remember it and trace back to the NPC with some items you have collected and talk to him again to get an item or an extra extension of the graveyard stage with some boss and goodies?
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Post by alucard on Jan 7, 2019 4:22:38 GMT -5
check my email, i linked 2 you tube videos discussing the rain drop effect and the lightning flash in the background with the help of parallax also if you can give more layers in front of the screen, let it be more level objects pop up more on my face also the image on the left, make your levels pop out so that the castle structure feels Frankenstein built, like the orange platform is emerged from the floor i am tired now and have to get ready for work, someday ill make you a full mock-up level to understand me more i have the skills to make videos and animated concept art in Adobe After Effects, like the style in (the last night) game
i don't have the programming skills to make it inside game maker like they did.....
but later upon researching the game, i found out that the trailer wasn't the game and actually a Photoshopped After effects video presentation to promote the game......that doesn't exist yet
my dream now is to make a castlevania game similar to this game visual style with parallax and simple 3d level covered with pixels, i even made a Hovering Vampire Tomb to act like Alucard Batmobile.......i am not joking.....
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Post by Deleted on Jan 7, 2019 11:43:15 GMT -5
This is a small thought but, it would be cool (and probably obvious) to have a thick mist around the graveyard area? Perhaps concealing enemies whether their small or crouching/crawling? Not like completely concealed but enough that if you are just running through you could overlook them but if paying attention you are like ha i see you!
Also, Thank you Esco and those helping! Great game cant wait to see this project finished!
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Post by kurslash on Jan 7, 2019 17:20:28 GMT -5
the zombie simon boss idea from YT comment section was fun
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PitNata
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I am modding PS2 and the games here too!
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I am modding PS2 and the games here too!
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Post by PitNata on Jan 7, 2019 18:50:17 GMT -5
-If the graveyard is re-enterable after entering the castle, it would be interesting to add some open graves, that can lead to some new areas, (one is underground canals, an idea popped into my head), and block them with wooden platform (if it can be destroyed) as an obstacle or being not too wide, so that turning into a bat will pass up that area.
-Thought that the graveyard, should have 1-2 gravekeepers near the graves, mostly open. You have the best weapons in the game in the start, so why not?
-Possible interaction with the background graves. like previously said before as demons being hidden behind graveyard.
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.... nuff said!
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Post by Esco on Jan 7, 2019 19:54:09 GMT -5
These are some good ideas, everyone. Keep them coming. For the skull knight, I already have a design I have chosen. It is based off one an artist put up a few years back. Sadly, I cannot seem to find the original one. Just this slightly recolored one that looks like someone was at one point trying to put into a now dead fan game. If anyone has the original and knows how to reach the artist, feel free to let me know.
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Post by oyyy on Jan 7, 2019 20:34:10 GMT -5
Question (im out of the loop and/or just confused) .. are you planning on making the game Level Based (CVIII style) or Metroidvania or..BOTH?
Thanks <3
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Post by severed on Jan 8, 2019 0:36:53 GMT -5
Oh I'm hoping it will be Metroid style, more replay-ability IMO. though I can see why the first "demo" stage could be separate from the rest of the castle.
Will you be utilizing keys at all? Like just within this first demo stage? I hope to see some occasional backtracking like in classic Resident Evil games, maybe even some minor puzzles?
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Post by fanofdracula on Jan 8, 2019 1:24:23 GMT -5
that sprite was made by TheLas is in cvdungeonforum or LasLunder or PTAmbrose is the YouTube channel of him ... I think, I'm not hundred percent sure, but I think he did it, in fact it's a very good spriter
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Post by severed on Jan 8, 2019 2:05:26 GMT -5
I threw together a quick outline for a level concept, its not finished but was wondering if this is something that could help you? I plan on putting more time into it, obviously I'm not a great artist, but I really like designing mazes lol Hopefully you can easily imagine your own artwork ontop of this, but the intention is to get a full visual of the overall map layout! I don't know how crazy you are going with backtracking, keys, puzzles etc. so if you want I can make this a lot more complicated, at the moment its pretty basic. where doors interconnect between 2 sides of a stage and you have to traverse them to get thru it. Oh yes, I can do much more now that I realize you do want inside/outside sections!!!! my idea is to have various locks and keys and different paths the player could take. Like say theres a key to unlock the gate, or if the player chooses to take a different path they can skip the gate. I have more ideas but I'll try to keep improving my map first and see what you think About the intro: I always liked getting to fight a big boss at the beginning with all the abilities (before Death comes and takes them away) got me excited to play the game It would be cool to start the game running through the woods attacking a few wolves and then fighting a boss, before Death arrives. I see you have an intro with Alucard escaping from a crypt. Maybe you could have Death put Alucard into the crypt after the opening boss battle? So like, it starts out with Al running through the woods, fights a small boss battle, then Death takes his stuff and puts him into the crypt before the first level officially starts
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.... nuff said!
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Post by Esco on Jan 8, 2019 18:42:21 GMT -5
that sprite was made by TheLas is in cvdungeonforum or LasLunder or PTAmbrose is the YouTube channel of him ... I think, I'm not hundred percent sure, but I think he did it, in fact it's a very good spriter I know Las. I'll ask him. Thanks for the heads up. Severed: that's a very good and detailed post. However, I'm not really sure what's going on in your map, or how to read it. Can you give me some more details? Thanks.
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Post by severed on Jan 8, 2019 19:56:59 GMT -5
Hey, the map isnt finished it was more of a prototype to see if thats something that your interested in. I'm not much of an artist but I would be glad to help with level designs. I'll try to put more details into the map and show you a more complete version by tomorrow To explain it a bit more though, I thought it would be cool to have hidden passages in certain parts of the graveyard that lead underground where you can obtain items to help you progress further. Hopefully, it will make more sense when i complete it lol
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