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.... nuff said!
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Post by Esco on Jun 6, 2020 20:45:07 GMT -5
Funny! It looks decent, but right now I will say that the light beam needs to cover more of the right side since it is breaking up too. Which would probably look better, anyway.
I'd also recommend having some of the towers/taller bits angle slightly as they break off the castle, but before they break apart. It will make it looks less static. Otherwise, I think you've got this handled!
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Morell
Bone Pillar
the blood is the life
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the blood is the life
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Post by Morell on Jun 8, 2020 8:24:52 GMT -5
hmmm, I wasn't sure whether to agree or not and I needed to see how it looks so I made test render. I definitely need it to start little earlier and I think that it should move more chaotic for sure and... or to make it swirl like in tornado. Only it would make swirl things outside the light around it. The light beam looks fine in the final for me, what for you? I think that the outher wall outside of the light gets much darker and very little visible, so it doesn't look so much as a problem to me.
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.... nuff said!
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Post by Esco on Jun 8, 2020 17:07:28 GMT -5
Hi, a good attempt Morrell. But this still looks very WIP. It is too zoomed in OR the camera is too high up for one thing. For another, as is, it looks like a 3d model breaking up. Not an actual castle. Also, please make the changes I mentioned above and then reshow it to me. I definitely would like those done. Which would be:
a)The light needs to encompass ALL of the castle b)Some of the taller parts should angle some as they pull off the castle, but before breaking apart completely. This was done in the original and looked better than as is now.
I'm also assuming you will be switching views as the castle breaks up too. And not just using 1 static view like this. Is that right?
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Morell
Bone Pillar
the blood is the life
Posts: 180
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the blood is the life
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Post by Morell on Jun 30, 2020 11:17:49 GMT -5
I've made a wireframe, which will be brown on the video, now I have to add some blazing light inside of it, so it looks that castle is not that empty as the model actually is. Some parts will be set to disappear on this and another object, which will be blocking parts of castle from flying away so it hopefully will appear more as being slowly ripped apart as in original video. Now I must add more lines, maybe some internal too, so it would look more like "house skeleton." I hope you understand. Oh, already altered the light size. Also will slow down the activation trigger for the points so parts will lean for longer time and more. (they already are but it is not much visible) I also got the idea to rework the clouds to use far less space on the simulation particles, I just have to make it all smaller and closer to the camera, it won't ruin video if the camera moves little different towards the clouds and the castle, that will give the illusion of distance just the same.
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Morell
Bone Pillar
the blood is the life
Posts: 180
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Post by Morell on Jul 2, 2020 12:38:24 GMT -5
Way more like it. Although I'm not finished with the wood parts, must program disappearing. And then probably I'll really lower the camera although this one is quite like original video...
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Morell
Bone Pillar
the blood is the life
Posts: 180
inherit
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the blood is the life
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Post by Morell on Jul 8, 2020 6:55:11 GMT -5
Oh no, sister is coming with the kids today... Won't be online (and won't work for the sake of my stuff) till next week at least. I wish I was that hyperactive as those kids. I'll have to be entertaining them.
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.... nuff said!
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Post by Esco on Jul 10, 2020 1:00:40 GMT -5
Ok
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Morell
Bone Pillar
the blood is the life
Posts: 180
inherit
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Mar 3, 2023 1:28:13 GMT -5
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the blood is the life
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Post by Morell on Jul 18, 2020 14:02:39 GMT -5
Finally back from that storm. Anyway I kept the camera without change when it goes to position for the start of the storm as it keeps attention to the sky nicely and only afterwards with zooming in it moves lower so the castle gets more space of the screen. I also reduced the clouds details and added HD effect instead, Turned quite usefull. Once the render is done, I'll post it. Now I have nice motivation to keep blender working on the background, when I work on webpage in hope to get IT work... A little multitasking.
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Morell
Bone Pillar
the blood is the life
Posts: 180
inherit
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the blood is the life
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Post by Morell on Jul 19, 2020 13:40:28 GMT -5
Synchronicity test was to see all parts of the first scene of the video together, meaning the main scene, the storm and the sound of original video. IT seems to be in synchrony, which is amazing. The sparkling rising particles will be added later. Now I wanna see some feedback, especially for the appearing of the clouds. here it is simply all in at once with simple fade in. I'll try to research little more complex income to make it come at various parts at various times and maybe slow it down a little, there is time for that in the video. That is because I decided that this effect can be done in this "post production" phase easier and more stable.
Known issue: the column of light has the sky printed on it (I'll clean that out on next render)
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.... nuff said!
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Post by Esco on Jul 19, 2020 19:34:41 GMT -5
That's pretty damn good! Still missing the particles in the light pillar, but it syncs up damn good.
You might want to make the storm rotate a bit faster, it seems a little slow now. But that's a minor thing. The only glaring issue I see is still how the castle breaks up. It seems to still splinter apart like a 3d model. Not break apart in chunks. But I'd need to see more of what you currently have to be 100% sure. Definitely liking how much more high res this looks!
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Morell
Bone Pillar
the blood is the life
Posts: 180
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the blood is the life
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Post by Morell on Jul 20, 2020 1:57:50 GMT -5
Thanks. I'm glad myself, that it is fitting so nicely at the first attempt. Looks like the improved way I use to set frames on part of video I use as source of original is working. Now I can be sure that the frame I mark for start/end of effect won't change anyhow so I can get way more accurate. I've put it up earlier, this new simulation of falling apart. I'll try to add more wind to the storm, that should do the trick. About the castle, well it is 3D model. I've already posted here this new simulation of falling apart. I've made it into two simulations, each affecting half of the meshes of the castle, so the polygons are flying away in two waves, which made it nicer. Thinking of it it looks partially like wood falling away. In original video it was that castle was in big parts. (roofs in one piece, big parts of the castle and it seemed supported by particle emitter for bricks or so.) The polygons are already thickened to have more mass, I can add more, but that would start being visible on the model and would start deforming it so that is probably not the way. Way more like it. Although I'm not finished with the wood parts, must program disappearing. And then probably I'll really lower the camera although this one is quite like original video...
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.... nuff said!
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Post by Esco on Jul 20, 2020 13:01:10 GMT -5
Yeah, looking like a bunch of polygons or wood splintering apart is a definite and absolute no. The rest looks good to me.
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Bone Pillar
the blood is the life
Posts: 180
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the blood is the life
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Post by Morell on Jul 27, 2020 0:28:52 GMT -5
I've tried different way to cut the castle apart, downside is that I had ti handy put the parts into the two groups for falling apart. It turned very interesting. Might be better way to do, than original one. Seems like switching few parts between two groups would make it look very nice. Maybe it looks better now?
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.... nuff said!
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Post by Esco on Jul 27, 2020 21:02:37 GMT -5
Yeah, the pieces look a little better. Now you can just make the parts disintegrate after a set amount of time. I think what they did in the original is use a shader that makes them seem to disintegrate more and more as they fade out. Similar to how many enemies die in Bloodstained, but without the red parts that make them seem to burn up. How much of that will be necessary will depend on how often the camera switches like in the original.
No idea why the pieces are going in random directions in this video though. I assume it's because this is WIP!
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Morell
Bone Pillar
the blood is the life
Posts: 180
inherit
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Mar 3, 2023 1:28:13 GMT -5
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the blood is the life
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Post by Morell on Jul 28, 2020 1:14:35 GMT -5
I'm thinking about this effect as well. I have yet to figure out how to achieve it as I use cloth simulation on the castle object- all parts are mesh groups, but parts of single object that has cloth simulation attached, which allows easy fall apart emulation. Random direction is because of turbulence force field most likely, the parts seem to have less weight and get pushed away. I might need to remove it or lower the influence, because the effect is still useful.
In original video they did what I can emulate but not sure it would look good. In original video there are two particle systems: the lights and the debris from the castle, nothing is falling of the parts of the castle. On first closeup parts close to the camera have few more details to make effect of partially fallen apart castle. In the second closeup they attached alpha texture to the castle with texture...
The parts of castle are not breaking up further, they go up as they can until the entire castle fades out.
I intend to make closeups first on main tower, the second either to take entire castle or at least more of it and maybe some movement around.
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